![]() Then i found a way to convert that into an mp4, unfortunately, only 2048x1024 I rendered my 30 panoramas using the batch file I exported a 30 frames animation from Daz Studio using mcjTeleBlenderīut i carefully specified i didnt want the camera to be exportedĪnd i told mcjTeleBlender to re-use YT360.blend In daz studio i set the render size to 4096x2048 ( but maybe you could save yourself some trouble by making it 1920x1080 ) deleted everything in the scene except the camera I changed the camera type to Panoramic - equirectangular I exported 1 frame to Blender using mcjTeleBlenderĪnd i specified an equirectangular image for Blender's sky sphere Not to mention the midi animation kit that's waiting ! I was supposed to complete the script but i digressed sorry ! That way you can remove the 'set' and either use more characters/greater detail/higher res textures, without having to count the set's geometry.this is very useful if you don't have a 12 GB Titan to do Iray renders with. Take one of the big scenery sets (Stonemason's sets come to mind) and generate a decent full 'environment' backdrop from the scene to use. Some of the other interesting uses for this. Or you can repeat the render, several times adjusting the gain setting and then do the same processing to assemble an hdr.you'd probably be closer to a real 'several stops up/several down' image doing the multiple renders at different gain settings.Īlso, the Blender route.you can create a full environment, light it with the sun/sky and then render that.similar to what you can do in Vue, Terragen and several others. You can take the results from the script and either run it through and fake some 'stops' by making adjusting things to get other 'exposures' and then use something like Picturenaut or a Photoshop/GIMP plugin to create a 'higher' range image. ![]() Incidentally i should check if Blender Cycles doesnt already have that option!!! Note that i mentioned this earlier, but eventually i will or someone did/will create a camera "shader" which lets 3Delight render perfect spherical images in 1 big render, no scripts nothing Unless 3delight can render 16 bits tif or targa or png images ( i vaguely remember using a program like that related to Quicktime VR ) I'm not too sure how you'd set up your rendersīut you'd end up with 4, 8 or 16 8192x4096 spherical panoramasĪnd combine them into one ( using tools with names like "panotools" which i never really tried using ) Then they mix those and obtain a higher dynamic rangeĪnd the hdr images have more than 8 bits per color channel, probably 16 bit ![]() Normally an hdr is many photos taken with diverse exposures , hdr format or just a image file?īlender seems to have the ability to do hdr renders Now will I be able to export in the native. It will be so cool to make my own HDR files. This newest project is coming along very nicely Casual. ![]()
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